Changing the look, feel, atmosphere, temperature, and mood in an
After Effects 3D scene can make all the difference to your animation.
Lighting and color go a long way to achieving this but using some
little-known techniques and tricks can really take your scene to the
next level of reality. In this tutorial, we’re going to animate rain
shadows in a hallway being cast from an outside light source.
1 IMPORT/CREATE 3D SCENE To begin, you’ll need a 3D scene with a camera in After Effects. The
best way to do this is to use the wonderful Vanishing Point Exchange
(VPE) feature between Photoshop CS3 Extended and After Effects CS3,
which was the subject of my “Two-Dee Three-Dee” tutorial (see Layers
magazine, Nov/Dec 2007, p. 94). You can also build one yourself by
using solids or imported, texture images. For this tutorial, I’ve
created a VPE from a still image of a long corridor, imported it into
AE, and opened its composition.
 ©ISTOCKPHOTO
2 ADJUST CAMERA SETTINGS In your Timeline, double-click the Camera icon to bring up its settings
dialog and make any changes to enhance your scene. In this case, we
chose 35mm from the Preset menu. Make sure that the Enable Depth of
Field checkbox is disabled and click OK. Then go to
Layer>Transform>Auto Orient, click the Off radio button, and
click OK. Now hit the P key to reveal the camera’s Position property in
the Timeline, and drag on the X, Y, and Z values to position your
camera to a more interesting angle in your scene.

3 ADD SPOTLIGHT; ADJUST SETTINGS At 0 seconds along the Timeline, go to Layer>New>Light. In the
Light Settings dialog, select Spot from the Light Type option, set
Intensity to 100%, Cone Angle to 90°, and Cone Feather to 50%. Check
the Casts Shadows box on, with 100% Darkness and 0 pixels Diffusion.
Most importantly, click the Color swatch, set the color to a very light
cream—a more accurate simulation of daylight, as light is not pure
white—and click OK to close the Color Picker. Click OK to add the
light, and it’ll appear in the scene, which is suddenly very dark!

4 POSITION SPOTLIGHT; ADJUST 3D SHADING With the light selected, hit P to show its Position property, and place
it centrally on X and Y, but further back on the Z axis, behind the
camera (as the camera would be inside the “room”). The corridor is
slightly lit, but overly bright at the end. Select all the layers that
make up your walls, ceiling, floor, etc., and press AA to reveal their
3D Material properties. Change Diffuse to 0%, Specular to 30%, and
Shininess to 0% for all of the 3D layers. This sets us up for the
all-important ambient light.

5 CREATE AMBIENT LIGHT Still at 0 seconds on the Timeline, go to Layer>New>Light, and
from the dialog choose Ambient for the Light Type. Set the Intensity to
70% and check that the same off-white (daylight) color has been
selected from the Color swatch. Click OK, and the scene is now
additionally lit with ambient light, making it much more pleasing and
realistic. Note: If you hit P, Ambient lights don’t contain position
values: They add light to all parts of a scene, regardless of position
or orientation.

6 MAKE WINDOW SHAPE Now we’ll create the window shape through which our spotlight will
shine from outside. The best way to do this is in Adobe Illustrator,
using a solid black shape with a “hole” shape(s) created on top, and
then turned into a Compound Path using the Pathfinder function. You can
also do this in After Effects by creating a solid
(Layer>New>Solid), using the rectangular mask tools to create the
hole areas, then setting the mask modes to Subtract; however,
Illustrator is more accurate and can create more intricate shapes.

7 IMPORT, POSITION, AND SCALE WINDOW In After Effects, double-click in the Project panel to locate and then
import the Illustrator file from Step 6. Drag it from the Project panel
into the Timeline, click the 3D Layer switch in the Switches panel, hit
S to reveal its Scale value, and adjust (if necessary) to fit across
your room. Now reveal the Position property, and position the “window”
back along the Z axis to sit in front of the spotlight (Light 1). In
the Composition window, click on Active Camera, and switch to Custom
View 1 to check the relative positions.

8 ACTIVATE “SECRET” SHADOWS Switch back to Active Camera in the Composition window. Now you might
ask two questions: “Why is the scene black?” and “Where are the shadows
from the window?” The scene is black (in this case) because the black
window image is sitting right in front of our camera—but making it
transparent wouldn’t allow shadows to be cast. So, with the window
layer selected, hit AA to reveal the 3D properties, and next to Casts
Shadows, click on Off twice to choose Only. Very cool indeed!

9 ADD RAIN OUTSIDE WINDOW To add outside elements, it’s best to use animated clips such as rain,
snow, leaves, etc. For rain, I’ve imported a clip (UW124) from the
Ultra Water collection by Artbeats. For a moment, set the Casts Shadows
option on the window layer back to Off, then drag the “weather” clip
into the Timeline, and once again click its 3D Layer switch. Access its
Position property, position it just a shade outside the window layer,
then hit S, and scale it down to just larger than the hole area of the
window.

10 COLOR ADJUST RAIN LAYER Go to Effect>Color Adjustment and choose Hue/Saturation. In the
Effect Controls panel, drag the Master Saturation value to –100. Go
back to the same Effect menu and choose Levels. Then in the Histogram
section of the Effect Controls panel, drag the black, mid, and white
points closer and more centrally to “crush” the levels, making the rain
as white as possible on a black background, with as little grey detail
as possible. This will make the raindrops more solid, casting better
shadows.

11 CREATE ALPHA CHANNEL; ACTIVATE SHADOWS Finally, go to Effects>Channel>Shift Channels, and choose
Luminance from the Take Alpha From menu to make the raindrops appear on
a transparent background. Now, select both the rain and window layers,
hit AA to reveal the 3D properties, and set both of their Casts Shadows
options to Only (clicking Off twice). Now if you hit 0 on the keypad to
do a RAM Preview, you’ll see animated rain shadows in your room being
cast from a light outside! Very cool, but we’re not done yet….

12 ADJUST SPEED, OPACITY, HEIGHT Depending on the speed of your rain clip, it might look like snow
instead. If this is the case, hit the {} icon in the lower-left corner
of the Timeline to show the Time Stretch options, and adjust the
Stretch value of your clip accordingly—in our example, 50% faster. Hit
T to reveal the Opacity options, and change it to around 50%. Finally,
to make the rain taller, show the Scale property, uncheck the link icon
next to the values, and adjust the Y value (height) to around 500%.
Much better!

13 OFFSET ANGLES FOR AESTHETICS To give the scene a little less accuracy, let’s tilt the window shadow
slightly to give it an interesting angle. Close the Time Stretch
options, then Control-click (PC: Right-click) in the top of the
Switches panel and choose Columns>Parent. Under the Parent panel for
the rain layer, click the Pickwhip icon and drag it onto the name of
the window layer to link them together. Now select the window layer,
hit R to show its rotation values, and drag the value in either
direction to rotate both the window and rain together!

14 ADDITIONAL EMBELLISHMENTS A few more things can be done to enhance this scene. Select the
spotlight, and move it on the X, Y, or Z position to adjust the angles
and size of the shadows being cast into the room. You can go to
Layer>New>Adjustment Layer, then add effects such as
Hue/Saturation and Levels to adjust the color and contrast of the whole
scene—even easier if you have Look Suite from Magic Bullet (thank you,
Red Giant!). And, you can animate the camera through your incredibly
realistic scene. Enjoy!!

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